09-02-2020, 11:30 AM
It is straightforward to transfer your pre-deployed Experiment Builder projects between Windows and macOS (but please note that deployed projects cannot be transferred between Windows and macOS - instead transfer the pre-deployed project and redeploy).
To transfer your pre-deployed experiment Builder project from one computer to another, first package the experiment (File menu -> Package). This will create a single EBZ file that can be copied to a different Display computer. The EBZ file can be opened by Experiment Builder on both macOS and Windows computers. Once the EBZ file is copied to a local drive on the Display PC, either double click the EBZ file, or open Experiment Builder and navigate to File > Unpack, to unpack and open the project.
Before deploying the experiment, double-check that the new Display PC supports both the display resolution and refresh rate of the current experiment. Additionally, if the project is transferred from macOS to Windows, the audio driver of the project will default DirectX. We recommend that if the experiment requires precise audio timing that you use an ASIO compatible soundcard and that the Audio Driver is set to ASIO if the project is being deployed on a Windows PC.
See also: How can I synchronize audio within my experiment?
To transfer your pre-deployed experiment Builder project from one computer to another, first package the experiment (File menu -> Package). This will create a single EBZ file that can be copied to a different Display computer. The EBZ file can be opened by Experiment Builder on both macOS and Windows computers. Once the EBZ file is copied to a local drive on the Display PC, either double click the EBZ file, or open Experiment Builder and navigate to File > Unpack, to unpack and open the project.
Before deploying the experiment, double-check that the new Display PC supports both the display resolution and refresh rate of the current experiment. Additionally, if the project is transferred from macOS to Windows, the audio driver of the project will default DirectX. We recommend that if the experiment requires precise audio timing that you use an ASIO compatible soundcard and that the Audio Driver is set to ASIO if the project is being deployed on a Windows PC.
See also: How can I synchronize audio within my experiment?