Eye trackers are an increasingly important tool in usability and applied psychology settings, where gaze data can be used to inform issues such as website design and determine which package designs / advertisement layouts are the most effective. Eye tracking data from experts can also be used to inform and quantify training procedures. In recent years many researchers in usability and applied settings have also begun to explore the potential of pupillometry to reveal important insights into the cognitive workload involved during task performance. The combination of fast and accurate remote eye tracking, and powerful software solutions make EyeLink systems the perfect choice for Usability and Applied research.
High Sampling Rates: Rapid recovery from blinks and tracking loss.
Perfect for pupilometry: Changes in cognitive workload and emotional response can be measured with exceptional precision.
Screen Recorder Software: Capture gaze data while participants interact with websites, software and even gaming consoles.
- The can be placed in front of monitors and also track eye movements when people view projector screens.
- Head-free allows extended recordings of naturalistic gaze behaviour as people interact with software / websites etc.
- Synchronize gaze data with .
- The is ideal for research in the office and other workplace settings.
- and very quick to set up – be ready to record in minutes.
Software Solutions for Usability & Applied Research
SR Research Screen Recorder is a powerful software tool that enables eye tracking whilst participants interact naturally with , or even real objects / people in front of them.
- Simultaneously records gaze and a video screen capture.
- Resulting .mp4 files can be read by Data Viewer for (creation of dynamic interest areas and output of data reports for gaze/pupil data from viewing sessions etc.).
- Records audio to a .wav file.
- Records mouse position / clicks / key presses.
- Also records whatever is being filmed by a webcam / whatever is being captured by a frame-grabber, allowing gaze to be tracked while people have real-life interactions, use , etc.
- Mirrors the capture with gaze overlaid in real time to a second monitor for live usability research.
- Records input from video capture cards / video cameras to enable eye tracking on games consoles or even real-world interactions